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A downloadable game for Windows, macOS, and Linux
MASSIVE UPDATE (30/09/2020):
Detail: see this devlog.
Latest Previews: see this youtube playlist.
Suggestion for Project Donation: here.
Detail: see this devlog.
Latest Previews: see this youtube playlist.
Suggestion for Project Donation: here.
Latest Game Build Update(25/3/2017):
- Changing camera code, now camera will move closer toward player if the camera colliding with wall.
- Fixing camera control, now camera control using keyboard and mouse or right analog joystick become more smooth.
- Fix configuration file code, added file check so config file error fixed.
- Adding localization / language changer (adding bahasa indonesia).
The next update is Arts!!
Rara Project is an Action RPG that consist of several episode, each episode you will play as different character, but all their story is connected to each other.
First I want to tell you a little bit story in this game. So, Rara is inspired by mahou shoujo from japanese anime series, or more like a genre (google 'mahou shoujo' if you dont know). Basiccally it is a transforming girls that fought evil. In this game we call those girls Rara. The term 'Rara' is an old-javanese or kawi language word that means Girl or Maiden. That's it, more story will be revealed later.
The game that I upload here is more like a prototype for action rpg game. And the main charater is blakened right now, it's not a bug. :)
Control:
- Keyboard and Mouse:
- W,A,S,D = Move and Menu Selection
- F = Open Gameplay Menu / Back to Pref Menu
- Q = Item Shortcut / Set Shortcut at Item Menu
- E = Skill Shortcut
- Left Click = Attack
- Space = Toggle Map
- Right Click + Mouse Motion (Left/Right) = Rotate Camera
- Z = Change Camera View
- C = Object interaction / Familiar Action
- Joystick:
- D-Pad, Left Analog = Move and Menu Selection
- Button 3 (Triangle / Y) = Open Gameplay Menu
- Button 1 (Circle / B) = Back to Pref Menu
- L1 = Item Shortcut / Set Shortcut at Item Menu
- R1 = Skill Shortcut
- Button 0 (X / A) = Attack
- Start = Toggle Map
- Right Analog (Left/Right) = Rotate Camera
- Right Analog (Up/Down) = Change Camera View
- R2 = Object interaction / Familiar Action
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | afternite |
Genre | Role Playing |
Made with | Godot |
Tags | 3D, Action-Adventure, Action RPG, Anime, Female Protagonist, godot, Hack and Slash, JRPG |
Download
![Catalina Catalina](https://i.vimeocdn.com/video/576860433.webp?mw=900&mh=506)
Click download now to get access to the following files:
Development log
- Moving to Godot 3 or 4.Sep 30, 2020
- Rara Project is not Dead Yet!!Dec 21, 2017
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Game's okay. I was actually surprised it ran on my computer. Some suggestions though:
-Maybe add some camera invert setting? It gets pretty confusing when the camera goes right when you want it going left.
-Speed up some of the animations such as the attack animations, the battles are pretty boring since you have to wait for the current attack animation to stop before attacking.
-Add a sprint function or make the character move faster. With a fairly big map and the speed of the character like this, I going to be spending like 80% of my time just moving around, not doing anything important such as attacking or other stuff.
-The health bar for enemies behind me still appear in front of me, so at first I thought they were behind a wall or something, until I checked the map.
-I think you should separate the functionality of the D-Pad and the Left Controller Stick when it comes to the shortcuts. Just my opinion though.
Overall, I think this game has potential. Keep it up!
-Maybe add some camera invert setting? It gets pretty confusing when the camera goes right when you want it going left.
-Speed up some of the animations such as the attack animations, the battles are pretty boring since you have to wait for the current attack animation to stop before attacking.
-Add a sprint function or make the character move faster. With a fairly big map and the speed of the character like this, I going to be spending like 80% of my time just moving around, not doing anything important such as attacking or other stuff.
-The health bar for enemies behind me still appear in front of me, so at first I thought they were behind a wall or something, until I checked the map.
-I think you should separate the functionality of the D-Pad and the Left Controller Stick when it comes to the shortcuts. Just my opinion though.
Overall, I think this game has potential. Keep it up!
Thank you for your suggestion, I'll make note of it. :)
I'm so glad that someone still try this prototype. Right now this project is still progressing slowly. I'll make sure the demo will be uploaded as soon as it ready.
I'm so glad that someone still try this prototype. Right now this project is still progressing slowly. I'll make sure the demo will be uploaded as soon as it ready.
Seems to be a problem with libXrandr in Fedora 25
$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)
Oh, maybe it's engine error. I'll ask this in the engine forum. Would you mind to test it again in the next update? :)
I have a question. Your Fedora, is it 64bit or 32bit?
64-bit. Most Linux users are running 64-bit OSes these days.
I see. Maybe its compatibility issue, Starting next update, I'll upload 32bit and 64bit version for linux version. Please download 64bit version when it's ready, maybe tomorrow.
You may also want to ask around the Godot forums about bundling some of the libraries with the Linux version of the game. This is common practice for games sold from places like GOG and Humble. Steam has it's own runtime for games, but it's still basically the same idea.
Oh, I see. Noted. I've read awhile ago that Godot can bundle external libs, but I must recompile it myself. Anyway, Thanks for the suggestion. And by the way, the latest version is up with 64 bit version for linux, Please try it. :)
The latest update is up. Please test it. Hope it fix all the errors. :)
Sorry.. Same error.
'$ ./RD_Linux64
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)'
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)'
Bundling means recompile, and recompile works best in linux. And right now i dont have linux. So, nah. :(
Yesterday I try installing Ubuntu but i think my laptop hate linux, My live usb installer unreadable, cannot load in BIOS. :(
Yesterday I try installing Ubuntu but i think my laptop hate linux, My live usb installer unreadable, cannot load in BIOS. :(
Maybe I'll try to use Virtual OS within windows to recompile the engine and testing this project in Linux. Night tune mac os. Hope it works.
Hey, DeadWire, can you test it again?
I already test it on Ubuntu and Linux Mint and it works perfectly.
I already test it on Ubuntu and Linux Mint and it works perfectly.
Good, 1 more confirmed linux distro. :)
But what about Fedora? You still use it?
But what about Fedora? You still use it?
Not at the Moment. But if it runs in Debian and Arch based distros, I can't see why it would have problems in Fedora
Yeah, if you use fedora again, please test the latest update of my game again.
Anyway thanks for your help. :)
Anyway thanks for your help. :)
Have you given any thought to open sourcing the code? Assets could remain non-free so you can sell the game, and you might get some interested people to contribute.
Maybe in the future, but not now. If I open sourcing the code, the code will become public and anyone can use it, yes? In this project, I only do writing all code and the 2D/GUI assets, but the 3D is not (I looking for help in the 3D assets tho), so well, i will give it some thought.
Dolus Mac Os Download
Well, it wouldn't exactly be 'public' depending on the license you choose. And open sourcing the software side of the game does not let people play the game for free if you keep the assets non-free.
Mac Os Download
Dolby Audio and Dolby Atmos
Mac Os Versions
Support for Dolby Audio™ was first introduced in 2015 with macOS El Capitan (10.11) and support for Dolby Atmos was added with macOS Catalina (10.15) in October 2019.
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macOS ships with native CoreAudio decoders for all the major Dolby formats:
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The macOS Dolby audio decoders are accessible to all developers building apps on the platform, and support for Dolby Audio and/or Dolby Atmos playback is also built into native applications such as Safari, QuickTime Player, QuickLook, DVD Player, etc.
See the OS and Device Support page for more details on which which versions of macOS offer native decoding of Dolby Audio and Dolby Atmos, what Web APIs support Dolby formats in Safari, and which Macs support a spatial experience when playing back Dolby Audio or Dolby Atmos content.
Dolby Vision
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![Dolus Dolus](https://i.vimeocdn.com/video/636716456_1280x720.jpg)
See the list of Macs that fully support playback of Dolby Vision HDR content.
Dolus Mccormick
Creating content in Dolby formats
Dolus Mac Os 11
Support for encoding content in Dolby Audio is included in a number of content creation applications on macOS, including in Apple’s own suite of professional applications with support for Dolby Audio encoding and decoding in Final Cut Pro, Compressor, and Motion.