2.1.0 2.0.0 1.9.0. Mac OS X: Versions prior to Mac OS X 10.7 provided Java by default. Ant blackberry build; 7A. Deploy to Simulator. Night tune mac os. BlackBerry smartphone simulators are only available on Windows. BlackBerry 10, and PlayBook simulators require VMWare Player (Windows) or VMWare Fusion (Mac OS. OS X Yosemite Simulator remix by ellistomas; Mac OS X Sierra (10.12.0) by -Apple-Inc; Mac OS X 10.7 by PigVenomPV; OS X Yosemite X Kirby Simulator by honnybean; Mac OS Simulator by ownh; What a mac does. By Youtuberfan153; OS X Yosemite Simulator remix by ZAWSZEANONIM; OS X El Capitan Simulator 2 by Jethrochannz; OS X Yosemite Simulator.
Full versions of the latest final release can always be found at the following links :
Zip Files :
Mac Version
Windows 64 bit Version
Linux Version for FMS 19 and later
Windows 64 bit Version
Linux Version for FMS 19 and later
![University sim build 1.0.2 mac os catalina University sim build 1.0.2 mac os catalina](https://phet.colorado.edu/sims/html/build-a-molecule/latest/build-a-molecule-600.png)
iOS Plugin ( requires an SDK app, not FileMaker Go )
iOS Simulator Plugin ( runs on Mac OS under XCode simulator )
iOS Simulator Plugin ( runs on Mac OS under XCode simulator )
GZIP Files :
Mac Version
Windows 64 bit Version
Linux Version for FMS 19 and later
Windows 64 bit Version
Linux Version for FMS 19 and later
Installing a plugin direct from the web
All plugins are .zip files for ease of download and decompression. However, all versions are also available as .gz versions which are files that can be inserted into a container field, and will be auto de-compressed by FileMaker automatically. This means you can use an Insert File or Insert From URL script step to insert this plugin, and then immediately run the Install Plugin script step to install it.
This also has the advantage of the BaseElements.fmplugin.gz version to be distributed on Windows without breaking the bundle file format.
Examples of the urls for these plugins are :
Code Signed Plugins for FileMaker 18 ( Pro and Server )
The downloadable versions of 3.3.8 above, and any 4.x release from 4.0.5 or later will be code signed. So it will load in FileMaker Server and won't show a dialog in FileMaker Pro.
Notarized Plugins for Mac OS 10.15 Catalina
Mac OS 10.15 now requires applications ( including FileMaker Pro and any plugins you're using ) to be both code signed, and notarized to run without any alerts or issues.
Version 4.1.2 and later are notarized as well as code signed, and should run without any alerts.
If you want to run a different plugin version, and it's not notarized, use this workaround :
- Open FileMaker with the plugin installed, and you'll get an error.
- Close FileMaker.
- Right click on the plugin. In the menu that comes up, hold down the Option key, and choose 'Always Open With' then select FileMaker Pro in the File selection dialog that comes up.
- Open System Preferences > Security and Privacy > General, BaseElements will be listed there.
- Click 'Allow Anyway'.
- When asked for the Application to use, choose FileMaker Pro.
Restart FileMaker and it should allow the plugin to work.
Older versions :
The last version for Windows 32 bit ( Pro and Server ) is 3.3.8. All future releases of the BaseElements plugin will be 64 bit only.
Windows 32 bit Version ( 3.3.8 )
Windows 64 bit Version ( 3.3.8 )
Mac Version ( 3.3.8 )
Downloading a specific older release
If you're looking for a specific older version of the plugin, use the following urls, and change the version number as required :
Versions prior to 4 will be win32. From there on, it will be a linux build. Release version numbers are :
1.0.0
1.1.0
1.2.0
1.2.1
1.3.0
1.3.1
1.3.2
1.3.3
1.3.4
2.0.0
2.0.1
2.1.0
2.2.0
2.2.1
2.2.2
2.3.0
2.3.1
3.0.0
3.0.1
3.1.0
3.1.1
3.1.2
3.1.3
3.2.0
3.3.0
3.3.1
3.3.2
3.3.3
3.3.4
3.3.5
3.3.6
3.3.7
3.3.8
4.0.0
4.0.2
4.0.3
4.0.4
4.0.5
4.1.0
4.1.1
4.1.2
4.1.3
4.1.4
1.1.0
1.2.0
1.2.1
1.3.0
1.3.1
1.3.2
1.3.3
1.3.4
2.0.0
2.0.1
2.1.0
2.2.0
2.2.1
2.2.2
2.3.0
2.3.1
3.0.0
3.0.1
3.1.0
3.1.1
3.1.2
3.1.3
3.2.0
3.3.0
3.3.1
3.3.2
3.3.3
3.3.4
3.3.5
3.3.6
3.3.7
3.3.8
4.0.0
4.0.2
4.0.3
4.0.4
4.0.5
4.1.0
4.1.1
4.1.2
4.1.3
4.1.4
Details about each release are in the change log.
This guide shows how to set up your SDK development environment todeploy Cordova apps for iOS devices such as iPhone and iPad. See thefollowing for more detailed platform-specific information:
- iOS Command-line Tools
The command-line tools above refer to versions prior to Cordova 3.0.See The Command-Line Interface for information about thecurrent interface. This is not a happy story (demo) mac os.
Requirements and Support
Apple® tools required to build iOS applications run only on the OS Xoperating system on Intel-based Macs. Xcode® 6.0 (the minimum requiredversion) runs only on OS X version 10.9 (Mavericks) or greater, andincludes the iOS 8 SDK (Software Development Kit). To submit apps tothe Apple App Store℠ requires the latest versions of the Apple tools.
You can test many of the Cordova features using the iOS emulatorinstalled with the iOS SDK and Xcode, but you need an actual device tofully test all of the app's device features before submitting to theApp Store. The device must have at least iOS 6.x installed, theminimum iOS version supported as of Cordova 3.0. Supporting devicesinclude all iPad® models, iPhone® 3GS and above, and iPod® Touch 3rdGeneration or later. To install apps onto a device, you must also be amember of Apple'siOS Developer Program,which costs $99 per year. This guide shows how to deploy apps to theiOS emulator, for which you don't need to register with the developerprogram.
The ios-sim and ios-deploy tools - allows youto launch iOS apps into the iOS Simulator and iOS Device from the command-line.
Install the SDK
There are two ways to download Xcode:
- from the App Store,available by searching for 'Xcode' in the App Store application.
- from Apple Developer Downloads,which requires registration as an Apple Developer.
Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the Xcode menu, select Preferences,then the Downloads tab. From the Components panel, press theInstall button next to the Command Line Tools listing.
Install Deploy Tools
Run from comman-line terminal:
Create a New Project
Use the
cordova
utility to set up a new project, as described in TheCordova The Command-Line Interface. For example, in a source-code directory:Deploy the app
To deploy the app on a connected iOS device:
To deploy the app on a default iOS emulator:
You can use cordova run ios --list to see all available targets and cordova run ios --target=target_name to run application on a specific device or emulator (for example,
cordova run ios --target='iPhone-6'
).You can also use cordova run --help to see additional build and runoptions.
Open a Project in the SDK
Once ios platform is added to your project, you can open it from within Xcode. Double-click to open the
hello/platforms/ios/hello.xcodeproj
file. The screen should look like this:Deploy to Emulator
To preview the app in the iOS emulator:
- Make sure the .xcodeproj file is selected in the left panel.
- Select the hello app in the panel immediately to the right.
- Select the intended device from the toolbar's Scheme menu, suchas the iPhone 6.0 Simulator as highlighted here:
- Press the Run button that appears in the same toolbar to theleft of the Scheme. That builds, deploys and runs theapplication in the emulator. A separate emulator application opensto display the app:
Only one emulator may run at a time, so if you want to test the app in a different emulator, you need to quit the emulator application and run a different target within Xcode.
Xcode comes bundled with emulators for the latest versions of iPhoneand iPad. Older versions may be available from the Xcode →Preferences → Downloads → Components panel.
Deploy to Device
For details about various requirements to deploy to a device, referto the Configuring Development and Distribution Assets section ofApple'sTools Workflow Guide for iOS.Briefly, you need to do the following before deploying:
- Join the Apple iOS Developer Program.
- Create a Provisioning Profile within theiOS Provisioning Portal.You can use its Development Provisioning Assistant to create andinstall the profile and certificate Xcode requires.
- Verify that the Code Signing section's Code Signing Identitywithin the project settings is set to your provisioning profilename.
To deploy to the device:
- Use the USB cable to plug the device into your Mac.
- Select the name of the project in the Xcode window's Schemedrop-down list.
- Select your device from the Device drop-down list. If it isplugged in via USB but still does not appear, press theOrganizer button to resolve any errors.
- Press the Run button to build, deploy and run the applicationon your device.
Common Problems
Deprecation Warnings: When an application programming interface(API) is changed or replaced by another API, it is marked asdeprecated. The API still works in the near term, but is eventuallyremoved. Some of these deprecated interfaces are reflected in ApacheCordova, and Xcode issues warnings about them when you build anddeploy an application.
Xcode's warning about the
invokeString
method concerns functionalitythat launches an app from a custom URL. While the mechanism to loadfrom a custom URL has changed, this code is still present to providebackwards functionality for apps created with older versions ofCordova. The sample app does not use this functionality, so thesewarnings can be ignored. To prevent these warnings from appearing,remove the code that references the deprecated invokeString API:- Edit the Classes/MainViewController.m file, surround the followingblock of code with
/*
and*/
comments as shown below, then typeCommand-s to save the file: - Edit the Classes/AppViewDelegate.m file, comment out the followingline by inserting a double slash as shown below, then typeCommand-s to save the file:
- Press Command-b to rebuild the project and eliminate the warnings.
Missing Headers: Compilation errors relating to missing headersresult from problems with the build location, and can be fixed via Xcode preferences:
- Select Xcode → Preferences → Locations.
- In the Derived Data section, press the Advanced button andselect Unique as the Build Location as shown here:
This is the default setting for a new Xcode install, but it may be setdifferently following an upgrade from an older version of Xcode.
For further information, consult Apple's documentation:
- Start Developing iOS Apps Today provides a quick overview of steps for developing iOS Apps.
- Member Center home pageprovides links to several iOS technical resources includingtechnical resources, the provisioning portal, distribution guidesand community forums.
- Session Videos fromthe Apple World Wide Developer Conference 2012 (WWDC2012)
- The xcode-select command,which helps specify the correct version of Xcode if more than one is installed.
University Sim Build 1.0.2 Mac Os Catalina
(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and Finder® are Trademarks of Apple Inc.)